So, a bunch of vegetables started a cult. They worship the Soup. They fear the Soup. They became the Soup. One night, they tried to summon their great, all-powerful god by sacrificing a few of their own.
But something went very wrong.
Instead of a divine being, they got you. A very angry demon. Now you’re stuck in their ridiculous, crunchy little world, and there’s only one thing to do— get revenge.
This project was the Unwrap Jam 2025 hosted by Digital Arts and Entertainment
Ratabotica is a game that me and 2 other people made for the GTMK 2025 Game Jam
Star people are falling from the sky. You try to keep them from falling,
but something is pulling them to their death. Collect star particles and try to reach the depths of the ocean.
The idea of this game was that you have a unique set of controlls, you are not fully in control but you can still manage to slip through.
This project was the The Sandbox : July Jam hosted by DAE Guild Sandbox with the theme of DEEP DARK our team ended up in first place.
Haven’t they told you that the nature always wins? Go ahead, see how far you can take it. Be a kid: open your imagination to spread nature around and heal the city by maybe corrupting it in the process. But that's just how nature works. It always wins. Right?
This project was a The Game Design Game Jam hosted by DAE Game Design 2 with the theme of Nature always wins
This project was an Exam for Game Art 2 while studying at Digital Arts and Entertainement.
The goal of this project was to create a kart that would be used within kart racing games.
After getting feedback about this exam I realized that I need to optimize my meshes more to make sure that my assets are going to be easier to use within an actual game.
This project was an Assignment for Game Art 1 while studying at Digital Arts and Entertainement.
The goal of this project was to model an artisans desk within Blender, then texture using Substance Painter 3D and finally render and composite out scene within Unity.